"I think game developers right now consistently underestimate the intelligence of their audience"
Tom Bissell NYT “Building a Narrative That’s Explosive”
In 2010 Tom Bissell — author of seven books, contributor to publications like The New Yorker and Harper’s Magazine, darling of book reviewers who compare him to writers like Wells Tower and John Jeremiah Sullivan — announced that he was going to “go game,” in the way that prominent writers “go Hollywood,” in search of bigger paychecks and the challenges of a new form.
“And just the sense that the player gets of how awesome it is to be in that place, surrounded by these monsters, blowing stuff up with incredibly cool weapons. And as a writer your job is to create an atmospheric foundation for all of that stuff to sit on.”
The storytelling possibilities of the shooter are fascinating but they’re also very, very constraining,” he said. “A shooter story, just by virtue of the fact that you the character, you the player, spend 99 percent of the game looking down the barrel of a gun, there’s really only so much stuff you can do.”